Bennett, D., & Brunner, C. (2000, August 1). The Role of Gender in the Design of
Electronic Learning Environments for Children. Center for Children & Technology. Retrieved July 8, 2012, from:
http://cct.edc.org/report.asp?id=21
Summary: This article
discussing how males and females have differing views on technology and that
most of the games sold in stores at the time of the article appeal largely to
boys. The games that were developed for girls involved stereotypical female
interests like dating, fashion, and personalities. It is important for
educators to understand that genders view games differently and try to find
gender-equitable environments for students. The Center for Children and
Technology (CCT) did 15 years of research on how men, women, and children think
about technology. Their research indicated that “women and girls think about
technology… as a tool for facilitating human interaction.” They also use
technology to solve everyday problems and to collaborate with others. Males
think about technology as “an instrument to transcend the barriers of space and
time” and they enjoy “solving problems that take them deep inside the machines
and their mechanisms”. It is important for game developers to be aware of
gender differences so they can create games with environments that allow
children to express themselves. This is important for educators to remember
also when using games or software as learning tools. The teachers have to
ensure they use appropriate environments that include all students.
Reaction: This article was very interesting and informative.
I agree that is important that students need to have safe environments to
express themselves and they also need to feel comfortable while doing it. It
was very interesting reading about the research on how different genders view
technology. Understanding the differing views helps teachers ensure the
technology used in their classroom is appropriate for all students. The article
mainly discussed computer or video game designs and environments that students
would either use to create worlds or solve problems. I wonder if the gender
views are the same across all types of technology.
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