Bernard, S. (2009, May 27). How To Teach with
Technology: Science and Math. The George Lucas Educational Foundation.
Retrieved from http://www.edutopia.org/digital-generation-science-math-lessons
Summary:
This article gives suggestions/links for how technology can be used in Science
and Mathematics classrooms. A lot of the suggestions put the students in charge
of the assignment. For example, students can make movies about science or math
topics. The students can choose which topic they want, they write the movie,
and do all the editing. The article suggests using flip cameras since they are
cheap or having students work in groups and at least one of the students have a
camera on their phone. Another suggestion is having the students create video
games to teach different topics. The teacher can also use video games to teach
algebra. For example, if you collect 1 billion points the teacher can ask “what’s
the scientific notation for this number?” The author also gives many different
ways a teacher can use virtual world accounts for chemistry or geography. The
article has many other suggestions for integrating technology in the classroom
and provides links for a detailed explanation for some of them.
Reaction: I like that this article gives a list of specific
ways technology can be incorporated in the classroom and the author also shared
links for more information if needed. I really liked that a lot of the
suggestions were student-led. I think this is important for students to build
confidence and independence, plus they are generally more engaged when they get
to create things. Not only does this article incorporate technology, it also
incorporates art. Students that struggle writing or solving, but are artistic
could use their skills to create movies or video games. This is a nice break
from the traditional classroom. Most, if not all, of these ideas sound like
they would be a lot of fun for students. This is important for engaging the
students and promotes learning. Besides the suggestion for using camera phones
for making videos, the article did not give suggestions for how this technology
can be used if students do not have access to it.
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